AI/VR: situated animation in the Library of Babel

AI/VR: situated animation in the Library of Babel

Keywords:VR, Artificial Intelligence, Situated Computing, Embodiment
Abstract:AIVRsituated animation in the Library of Babel If cinema represents themost replete and consuming instance of an interface for dreaming1what more can we expect of virtual technologies and Artificial Intelligenceor indeedof computation in generalto create animated works that surpass our longstandingheterogeneousheritage of time-based visual mediaThe promise of VR and AI is arguably that of an ontological and ethical shiftone that takes us closer to a posthuman animationThrough a practice-based research process the author reports on the ways in which a VRAI workReturn to the Library of Babel2deploys procedural animation and emergent spacesengendering a dynamicanimated realmone of situatedemergentsubjects and objectswithin what Sara Ahmed frames as a political economy ofandone might add a logicofdisorientationThe article discusses how virtual technology and artificial intelligenceespecially calculationscreate animated works that surpassed our long-term existence and diversity-based visual mediaAmong themReturn to the Library of Babelis a VRAI work using programmatic animation and emerging spaceHoweverthere is no specific mention of the above eight AI technologies in the article