Wearable computing in libraries – applications that meet the needs of users and librarians

Wearable computing in libraries – applications that meet the needs of users and librarians

Keywords:Library services, Librarians, Information technologies, Mobile technologies, Quantified self, Wearable computing
Abstract:Wearable computing in librariesapplications that meet the needs of users and librarians Purpose The subject of this paper is wearable computing technologyThe purpose of this paper is to determine its potential in libraries to meet the needs of both users and librariansThe specific goals includedescription of the main features of wearable computing from the perspective of its potential usefulness in librariesanalysis of areas of wearable computing use in public institutionsdiscussion of the potential of wearable computing for library usersand discussion of the potential of wearable computing for librarians to determine its potential in libraries to meet the needs of users and librariansDesignmethodologyapproach The method of subject literature overview was usedThe state of research from the period 2008 to 2018 on the use of wearable computing in libraries was established based on a search of selected sources Web of ScienceScopusElsevier and Emerald databases and LISTA databaseFindings Wearable computing can be used in many areas of library activities to serve the needs of users and librariansIn the context of services for userswearable computing can be usedamong othersto help users navigate the libraryto provide resources in new and interesting formsand in education and entertainmentFor the needs of librariansadditional data provided via wearable devices can accelerate the process of cataloguing resources and increase motivation to work via gamification options and features that make it possible to measure personal work efficiencyLibrarians can also use the data obtained wearable computing devices to more quickly trackidentifyselect and organize resourcesAs with userslibrarians can also use wearable computing in their educationResearch limitationsimplications The paper is a viewpoint based on subject literatureIt presents only a sketch of potential wearable computing applications in librariesThe aim of the paper is to initiate further discussion on the possibilities of using wearable devices to improve both services for users and internal library processesThe authors hope is that the concepts presented here will be tested in practice by librarianswhich will allow further development of research on this subjectPractical implications The results can be widely used in practice as a framework for the implementation of wearable computing solutions in librariesSocial implications The paper can help to facilitate the debate on the role of the implementation of new technologies in librariesOriginalityvalue The issue of the use of wearable computing has not yet been widely discussed in library and information science journalsIn the very few publications on similar topicsonly the perspective on the application of new solutions in services for users is presentedThis paper also shows the potential for improving librariesinternal processes with the use of wearable computingLibrary AutomationThe catalog process of accelerating resources through wearable computer technologyConsulting ServiceWearable technology can help users navigate in the libraryRetrieval and IndexingUse data obtained from wearable devices to quickly trackidentifyselect and organize resourcesThis research discusses the application of wearable technology in the libraryFrom a technical point of viewwearable technology is a form of the Internet of ThingsIoTbecause they are connected to the network device that can collect and share dataFor usersthis technology can provide navigationeducation and entertainment servicesfor librariesit can help accelerate the catalogstracking and organization of resourcesand can also be used for education and work efficiency